Mobile Casino Game Developer Publishes Annual Financial Reports

Mobile Casino Developer Publishes Annual Financial Reports

USA – A mobile casino and app developer headquartered in New York; Tapinator, has today published its full and final annual financial reports for the year 2019 following the preliminary results release in January.

The firm announced details of its unaudited results for the year with a record revenue figure of almost four million dollars.

Tapinator is a mobile game and app developer and publisher headquartered in New York City with product development and marketing teams located in North America, Europe and Asia. The firm was founded in 2013 responsible for the release of a series of popular social casino mobile games, including: Blackjack Classic, Video Poker Classic and Dice Mage.

Chief executive officer of Tapinator Ilya Nikolayev, an accomplished technology executive who previously served as the CEO and Co-Founder of Familybuilder commented on the reports:

“In 2019, we continued to grow our Category Leading Apps business and, in particular, we are proud of the significant strides that we have made with our Live operations capabilities. These LiveOps initiatives have resulted in strong improvements to the monetization of our daily active users and increases to our average revenue per daily active user. We are continuing to invest in LiveOps in 2020 with a new and improved Store that just recently launched in Video Poker Classic as well as new limited time events.”

Nikolayev continued:

“With regards to upcoming launches, we are very excited about our new game, SPEED – Heads Up Solitaire. SPEED is a synchronous, heads-up card game where users compete with real players around the globe, in real time. The gameplay is based on a game that is proven in the real world and we believe that the metagame, social functionality, and virtual currency system that we have built will translate into strong retention and monetization metrics. From a timing perspective, this week we are opening up a limited beta to investors of the Company and we will be soft launching the game, within a limited number of countries, later this month.”

Tapinator, which has published more than 300 mobile games, reported highlights:

  • Record annual revenue of $3.8mm and reported revenue growth of 31%
  • Annual company-wide adjusted Bookings growth of 17%
  • Annual adjusted EBITDA (Earnings before interest, taxes, depreciation, and amortization) growth of 40% year-over-year

Ilya Nikolayev, who has made appearances on Fox Business, Bloomberg and TheStreet elaborated:

“On a macro level, given the uncertainty surrounding the current Coronavirus situation, we believe that people are increasingly seeking entertainment that they can experience from the safety of their home. Our mobile game offerings fill this need. In fact, our mission is to offer players social casino entertainment anytime, anywhere. We believe that “social” play from the user’s mobile device will become increasingly compelling given the current climate. Our upcoming game, SPEED, is a great example of a product that is traditionally played between friends and family in the real world yet can now be played anytime, anywhere as a truly heads-up, social game.”

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