UK – London-based RPM Gaming, has today announced that it has signed a partnership deal with US game developer Design Works Gaming (DWG), which has offices in St Albans, UK.
Reportedly, the deal will see RPM Gaming ‘bolster its progressive portfolio, bringing the best games to market across global territories’.
Under the terms of this global distribution agreement, RPM Gaming will help DWG broaden the distribution of its top-performing games and promotional tools, across international markets, both mature and emerging, with leading iGaming platforms and operators.
Design Works Gaming’s games include: Hold Your Horses, Bear Tracks, Komodo Dragon, Wonders of Africa, Test Your Strength, Tiger Palace, Empire of Wilds and Towering Riches among others.
Upcoming titles include: Petsburgh, Da Ying, Diamond Arrow and Fire Company 5.
Leveraging RPM’s global contact portfolio, the deal promises to deliver significant value to both parties.
RPM Gaming is fronted by Richard Thorp, Peter Watson and Ben Rushall.
The team’s collective experience in business development, strategy implementation and scale-up success has enabled them to deliver hundreds of gaming solutions to top-tier operators worldwide over the past 20 years.
Director of RPM Gaming Richard Thorp commented on the partnership:
“We’re thrilled to have signed this reseller partnership with DWG. I’ve known Andy for years and have been particularly impressed by the multi-faceted games his team have developed at DWG. Their product development is led by superior modelling and data science.
In keeping with this innovative new relationship, we look forward to delivering some creative deal structures.”
With the confidence of its past successes propelling it forward, DWG has blazed into the online real-money gaming market this year.
UK CEO of Design Works Gaming Andy Harris spoke about what this deal means to his firm:
“RPM’s combined gaming experience and understanding is second to none, not to mention their black book of global contacts. So, this reseller agreement was a no-brainer. Initially, we are approaching targets in Europe and South America where we’re already exploring some promising leads. We can’t wait to see how our games perform across markets which, in some cases, break new ground for our product portfolio.”