Reactoonz 2 – Play’n Go’s Newest Slot Release

Reactoonz 2 - Play'n Go's Newest Slot Release

Reactoonz make a triumphant return to the reels in a brand-new slot adventure!

Reactoonz 2 is the sequel to Play’n Go’s hit 2017 title; it’s a 7×7 cascading gridslot, packed with amazing new features and n updated look.

All the original symbols have returned, with 4 HP Reactoonz, 4 LP Reactoonz and, of course, the Gargantoon Wild! The game also introduces two new Wilds, the Electric Wild and the Energoon Wild.

A collection of five identical symbols in a cluster of any shape will get you a base game win. But, symbols in a cluster have to be either horizontally or vertically adjacent, not diagonal.

The Wilds in the game will stand in for any HP or LP symbol to give you those wins, but each Wild plays a different part in the game.

Electric Wild

Electric Wilds do not land on the grid but are created whenever the chosen symbol in the Fluctometer (more on that later!) creates a winning cluster on the grid (one Wild per cluster).

The Electric Wild will substitute for any HP or LP symbol to help create more clusters. Any cluster that it becomes part of will not only disappear from the grid, but the Electric Wild will also zap any instances of the symbol from the grid at the same time!

If two or more Electric Wilds are still on the grid after this happens, several different outcomes can occur:

If two of the Wilds are adjacent, then they will destroy all the symbols on the grid, except for the other Wilds and another cascade will take place. If more than two are adjacent, then two of those will be picked at random.

If there are no more wins after the new symbols have cascaded, but there are still adjacent Wilds, then the above is repeated. This will continue until no more adjacent Wilds sit on the grid.

If there are still multiple Wilds left on the grid, but they are not adjacent, two are picked at random, and a line is drawn between them.

All symbols surrounding the Wilds and symbols in the line are destroyed.

These things will continue until there is only one or no Wilds left on the grid.

Uncharged Wilds

Uncharged Wilds are Electric Wilds created on the grid at the start of a round. They can remain inactive on the grid, and can also act as blockers.

They can be charged and become Electric Wilds if either, a cluster is created next to them, or by two Electric Wilds also on the grid being activated.


The Fluctometer sits to the top right of the grid and, for each round, it will choose an LP to be the fluctuating symbol. Any instances of this symbol removed from the grid, whether as part of a cluster or destroyed by Electric Wilds will charge the meter.

Once the meter is full, it will randomly award 1, 2 or 3 Electric Wilds to the player and then place them on the grid.


The Quantumeter is what you use to unleash the Energoon and Gargantoon Wilds onto the grid!

Any symbol in a cluster with, or destroyed by, an Electric Wild will charge up the Quantumeter. There are four levels of charge, depending on how many symbols feed into the meter. Fifty-five charges reach level 1, another 30 charges after that hit level 2, another 25 after that is level 3 (fully charged) and a final 25 charges on top of that reaches level 4 (overcharged).

Your level of charge determines which Wilds will be released onto the grid.

Energoon Wild

If only levels 1 or 2 are reached this will activate Energoon, once activated the Quantumeter can be recharged with symbols from Electric Wild wins/destruction to reactivate Energoon until level 3 is reached or not enough charges are collected.

Level 2 will unleash a 2×2 Energoon Wild onto the grid.

Level 1 will unleash four 1×1 Energoon Wilds onto the grid.

Gargantoon Wild

If you reach level 3, the Quantumeter cannot be recharged once activated, but it can be overcharged to add a x2 multiplier to Gargantoon (level 4)!

Once level 3 or 4 is reached each level will play out consecutively, placing more Gargantoons onto the grid. A level is complete once all wins and cascades are completed, and Gargantoons are removed with any wins as normal.

Level 3 will unleash a giant 3×3 Gargantoon

Level 2 will unleash two mega 2×2 Gargantoons

Level 1 will unleash four 1×1 Gargantoons

Play’n Go has upgraded the x2 Gargantoon Wild making it even more powerful alongside large HP clusters. As a result of this, the potential of the game has now risen to 5083x.

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Reactoonz 2 is the sequel to Play’n Go’s hit 2017 title; it’s a 7×7 cascading gridslot, packed with amazing new features and n updated look.

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