Scientific Games Q3 Revenue Up 4 Percent

Scientific Games Q3 Revenue Up 4 Percent

US-based gaming technology and content supplier Scientific Games has posted a moderate increase in revenue for the third quarter.

Scientific Games posted a 4 percent year-on-year increase in revenue to $855m for the three months to September 30.
The company said that it witnessed growth across every business segment. SG’s net income for the quarter was $18m – a significant improvement as the company had posted a $352m loss for the same period the previous year.

Commenting on the company’s Q3 report Barry Cottle, president and CEO of Scientific Games, said: “Each of our business segments is growing on both the top and bottom line, enabling us to continue on our path to 5.5-times net debt leverage by the end of 2020.

“We showcased our great games and products at G2E which demonstrated our industry leading position as a one-stop solution across platforms and key content.

“This positioning will allow us to enhance partner operations, grow in existing markets and win in emerging markets,” said Cottle.

SG’s consolidated Q3 Adjusted EBITDA increased six per cent to $344m, up from $326m in Q3 2018.

Michael Quartieri, chief financial officer of Scientific Games, added: “Our products grew the top-line, and operating leverage was driven by business improvements.

“We believe there are a number of avenues for further growth driven by share gains and new market opportunities. We remain firmly committed to maximise cash flows and deliver our balance sheet.”

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